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AR Portal (AR Video-in-Video effects part II) Posted by: EmmanuelMFr
Video duration: 179 seconds Augmented Reality Portal inspired from the game by Valve (well, sort of - a true AR Portal effect requires several cameras, maybe we'll do it later). The two devices can copy and paste each other's content in real-time. They also can add some video effects. Related: augmented, immersion, mixed, portal, reality, total, tracking |
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Physics and Augmented Reality - Part 1 Posted by: EmmanuelMFr
Video duration: 98 seconds Physics is the best way in my opinion to prove that a real-time 3D tracking is indeed correct. This video is old stuff actually, you may notice there are no virtual shadows on this one (there are some on other videos) so something is missing but the result is still quite cool, isn't it ? Related: augmented, immersion, mixed, reality, total, tracking |
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Physics and Augmented Reality - Part 2 Posted by: EmmanuelMFr
Video duration: 86 seconds It uses the same set-up that that video of Demo 2004 that-took-the-Intern et-by-storm-some-mon ths-ago-and-it-reall y-made-some-servers- crash-down-yes-it's- true! Here it shows you could move a building ! A funny side-effect of the tracking at the end, you can hit the real table and make the virtual car shake. Related: augmented, immersion, mixed, reality, total, tracking |
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3d face tracking Posted by: EmmanuelMFr
Video duration: 61 seconds This is the kind of video that you see inserted in the board in the "face mapping" video. I put one here in fullscreen in order to allow you to have a better opinion. As usual, now it's better :-) It ends with a 360 tracking on a box, art for art's sake ! Related: augmented, immersion, mixed, reality, total, tracking |
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Augmented Reality Remote Control Cars Posted by: EmmanuelMFr
Video duration: 161 seconds There is no real gameplay here in this prototype, and it's nevertheless a lot of fun. You simply have two virtual RCCs on a real mockup in front of you, and you drive them where you want. For the anecdote, one of the screams when the cars fall down is the famous Wilhelm scream. Related: augmented, immersion, mixed, reality, total |
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Augmented Reality Maintenance - Part 1 Posted by: EmmanuelMFr
Video duration: 259 seconds In this category, Augmented Reality Maintenance, I cannot show you some very impressive results we had because of legal matters with our (satisfied) customer. You can see it in his own technological showcase though somewhere in Europe :-) So here is a similar video, but, ahem, far more artisanal... but the stuff tracked here is far easier to carry abroad for a demo than a 300 kg motor ! Related: augmented, immersion, mixed, reality, total, tracking |
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Interaction with an Augmented Reality Avatar Posted by: EmmanuelMFr
Video duration: 58 seconds A 3D markerless tracking demo. There is no way to hide : even if you use the pad to make the avatar go behind the house, the camera can move freely and find him. Well, it turns out the Youtube compression method works very badly with the image of the ground in this video. Still, I prefer this to big black and white markers ;-) Related: augmented, immersion, markerless, mixed, reality, total, tracking |
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The archeology of Augmented Reality Posted by: EmmanuelMFr
Video duration: 52 seconds I thought you might like to see the ancestor of the famous Augmented Reality Demo 2004 demo. It still made enough ooohs and aaahs to be included - with a different setting - in a TV report in early 2003... Related: augmented, immersion, mixed, reality, total |
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Virtual face mapping Posted by: EmmanuelMFr
Video duration: 141 seconds 3D inserts on a 3D tracking of the face, all this reprojected on a 2D board. I guess we like complicated stuff. The visual delay between the real face and the reprojection proves the delay of the whole process is okay. Related: augmented, immersion, mixed, reality, total, tracking |
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Augmented Reality Video-in-Video Effects Posted by: EmmanuelMFr
Video duration: 266 seconds Various experiments using augmented reality and real-time tracking to do "video-in-video" effects. It starts with TV heads, then shows the first digital zoom only made of paper, and ends with a cool way to dress up an avatar. Related: augmented, immersion, mixed, reality, total, tracking |
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Augmented Reality Videoconference Posted by: EmmanuelMFr
Video duration: 70 seconds One of the earliest tracking demo we made. Back to "marker days". It was very quickly packaged to become a software with which you could show a 3D object in Augmented Reality to a distant person via IP. Related: augmented, immersion, mixed, reality, total, tracking |
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Augmented Reality Outdoor Posted by: EmmanuelMFr
Video duration: 110 seconds Another old demo that still seems not that old... When looking at Augmented Reality Outdoor on the net, you will see lots of resarch on how to be correct about geometry and lighting. Here we use a simple webcam to have the lighting, and you already notice an improvement in the immersive experience. Related: augmented, immersion, mixed, reality, total |
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Augmented Reality Monster Posted by: EmmanuelMFr
Video duration: 26 seconds From the chest, the Alien way. Yes there is a big "marker" on the chest, but it is not an augmented reality marker like in AR Toolkit (the markers you see in many Augmented Reality videos on the Internet), just an "everyday" marker. Related: augmented, immersion, mixed, reality, total, tracking |
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Augmented Reality Castle - Occlusion Posted by: EmmanuelMFr
Video duration: 34 seconds Still old stuff, with a case in which we tried at the time to move the cursor towards accuracy instead of robustness to motion. So the occlusion of the real and virtual is quite neat. It was three years ago, in case some of you wonder. Related: augmented, immersion, mixed, reality, total, tracking |
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Augmented Reality Castle - Motion Posted by: EmmanuelMFr
Video duration: 72 seconds Still old stuff, but I just wanted to show that the castle could be tracked with faster motion than in the Physics video Part 1. Yes there is some error at time on the occlusion, but then check out the "occlusion" video for something neater. And as always, trust me, now it's better :-) Related: augmented, immersion, mixed, reality, total, tracking |















